got bot moving to random locations
This commit is contained in:
parent
2ad28180ee
commit
476e2a3ff8
60
main.go
60
main.go
@ -2,12 +2,14 @@ package main
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"bitbucket.org/hackerbots/bot"
|
"bitbucket.org/hackerbots/bot"
|
||||||
|
"bitbucket.org/hackerbots/vector"
|
||||||
"code.google.com/p/go.net/websocket"
|
"code.google.com/p/go.net/websocket"
|
||||||
"encoding/json"
|
"encoding/json"
|
||||||
"errors"
|
"errors"
|
||||||
"flag"
|
"flag"
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
"log"
|
||||||
|
"math/rand"
|
||||||
"net/http"
|
"net/http"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -16,6 +18,11 @@ var speed = flag.Float64("speed", 150, "")
|
|||||||
var weaponRadius = flag.Int("wrad", 100, "weapon radius")
|
var weaponRadius = flag.Int("wrad", 100, "weapon radius")
|
||||||
var scannerRadius = flag.Int("srad", 100, "scanner radius")
|
var scannerRadius = flag.Int("srad", 100, "scanner radius")
|
||||||
|
|
||||||
|
type infos struct {
|
||||||
|
id string
|
||||||
|
width, height float64
|
||||||
|
}
|
||||||
|
|
||||||
func connect() (*websocket.Conn, error) {
|
func connect() (*websocket.Conn, error) {
|
||||||
origin := "http://localhost/"
|
origin := "http://localhost/"
|
||||||
url := "ws://localhost:8666/ws/"
|
url := "ws://localhost:8666/ws/"
|
||||||
@ -38,19 +45,19 @@ func createGame() (string, error) {
|
|||||||
return g.Id, err
|
return g.Id, err
|
||||||
}
|
}
|
||||||
|
|
||||||
func negociate(ws *websocket.Conn, gameid string) (err error) {
|
func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
|
||||||
log.Printf("trying to connect to game %s", gameid)
|
log.Printf("trying to connect to game %s", gameid)
|
||||||
err = websocket.JSON.Send(ws, bot.GameID{
|
err = websocket.JSON.Send(ws, bot.GameID{
|
||||||
gameid,
|
gameid,
|
||||||
})
|
})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
|
||||||
var idreq bot.IdRequest
|
var idreq bot.IdRequest
|
||||||
err = websocket.JSON.Receive(ws, &idreq)
|
err = websocket.JSON.Receive(ws, &idreq)
|
||||||
if err != nil || idreq.Type == "failure" {
|
if err != nil || idreq.Type == "failure" {
|
||||||
return errors.New(fmt.Sprintf("failure: %+v", idreq))
|
return nil, errors.New(fmt.Sprintf("failure: %+v", idreq))
|
||||||
}
|
}
|
||||||
log.Printf("%+v", idreq)
|
log.Printf("%+v", idreq)
|
||||||
|
|
||||||
@ -60,14 +67,14 @@ func negociate(ws *websocket.Conn, gameid string) (err error) {
|
|||||||
Type: "robot",
|
Type: "robot",
|
||||||
})
|
})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
|
||||||
var gameparam bot.GameParam
|
var gameparam bot.GameParam
|
||||||
err = websocket.JSON.Receive(ws, &gameparam)
|
err = websocket.JSON.Receive(ws, &gameparam)
|
||||||
log.Printf("gameparam: %+v", gameparam)
|
log.Printf("gameparam: %+v", gameparam)
|
||||||
if gameparam.Type != "gameparam" {
|
if gameparam.Type != "gameparam" {
|
||||||
return errors.New("didn't receive a good gameparam")
|
return nil, errors.New("didn't receive a good gameparam")
|
||||||
}
|
}
|
||||||
log.Printf("%+v", gameparam)
|
log.Printf("%+v", gameparam)
|
||||||
|
|
||||||
@ -84,10 +91,14 @@ func negociate(ws *websocket.Conn, gameid string) (err error) {
|
|||||||
var handshake bot.Handshake
|
var handshake bot.Handshake
|
||||||
websocket.JSON.Receive(ws, &handshake)
|
websocket.JSON.Receive(ws, &handshake)
|
||||||
if !handshake.Success {
|
if !handshake.Success {
|
||||||
return errors.New("failed to validate correct stats request")
|
return nil, errors.New("failed to validate correct stats request")
|
||||||
}
|
}
|
||||||
log.Printf("%+v", handshake)
|
log.Printf("%+v", handshake)
|
||||||
return err
|
return &infos{
|
||||||
|
id: idreq.AssignedID,
|
||||||
|
width: gameparam.BoardSize.Width,
|
||||||
|
height: gameparam.BoardSize.Height,
|
||||||
|
}, err
|
||||||
}
|
}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
@ -107,18 +118,47 @@ func main() {
|
|||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatal(err)
|
log.Fatal(err)
|
||||||
}
|
}
|
||||||
if err = negociate(ws, gameid); err != nil {
|
board_info, err := negociate(ws, gameid)
|
||||||
|
if err != nil {
|
||||||
log.Fatal(err)
|
log.Fatal(err)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
moveto := govector.Point2d{
|
||||||
|
X: rand.Float64() * board_info.width,
|
||||||
|
Y: rand.Float64() * board_info.height,
|
||||||
|
}
|
||||||
|
log.Printf("%+v", moveto)
|
||||||
|
|
||||||
|
var me bot.Robot
|
||||||
|
|
||||||
for {
|
for {
|
||||||
var boardstate bot.Boardstate
|
var boardstate bot.Boardstate
|
||||||
err = websocket.JSON.Receive(ws, &boardstate)
|
err = websocket.JSON.Receive(ws, &boardstate)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatal("Connection lost")
|
log.Fatal("Connection lost")
|
||||||
}
|
}
|
||||||
// log.Printf("%+v", boardstate)
|
for _, bot := range boardstate.Robots {
|
||||||
// TODO: logic
|
if bot.Id == board_info.id {
|
||||||
|
me = bot
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
log.Printf("%+v: %+v", me.Position, moveto)
|
||||||
|
// come up with new location if I am there
|
||||||
|
if govector.Distance(me.Position, moveto) < 3.0 {
|
||||||
|
log.Println("finally got there")
|
||||||
|
moveto = govector.Point2d{
|
||||||
|
X: rand.Float64() * board_info.width,
|
||||||
|
Y: rand.Float64() * board_info.height,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: send instructions
|
// TODO: send instructions
|
||||||
|
err = websocket.JSON.Send(ws, bot.Instruction{
|
||||||
|
MoveTo: &moveto,
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user