All robots are spectators
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855208b39d
commit
3ef90af341
@ -7,6 +7,7 @@ import (
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"time"
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"hackerbots.us/client"
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"hackerbots.us/server"
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)
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var serverHostname = flag.String("server", "localhost", "server hostname")
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@ -26,12 +27,15 @@ func main() {
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}
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c := &client.Client{
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Server: *serverHostname,
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Port: *port,
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Name: "bspect",
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GameId: gameId,
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Verbose: *verbose,
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ForceJSON: *forceJSON,
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Server: *serverHostname,
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Port: *port,
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Name: "bspect",
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GameId: gameId,
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Verbose: *verbose,
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Player: client.Spectator{},
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}
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var err error
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err = c.Negociate("spectator")
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@ -39,17 +43,10 @@ func main() {
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log.Fatalf("%s: failed to negociate: %s", c.Name, err)
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}
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spectator := client.NewSimpleSpectator(
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c.Game.BoardSize.Width,
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c.Game.BoardSize.Height,
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)
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c.Player = spectator
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go func() {
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if err := c.Play(); err != nil {
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close(spectator.Die)
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close(c.Die)
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}
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}()
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spectator.Run()
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c.Visualize()
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}
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15
client.go
15
client.go
@ -29,13 +29,20 @@ type Client struct {
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Server string
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StatsReq server.StatsRequest
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Verbose bool
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Player Player
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Game server.GameParam
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boardstate *server.Boardstate
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enc encoder
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dec decoder
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ws *websocket.Conn
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// visualization members
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width, height float64
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viewX, viewY int
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StateStream chan *server.Boardstate
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Die chan struct{}
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Player
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}
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type encoder interface {
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@ -156,6 +163,9 @@ func (c *Client) Negociate(clientType string) (err error) {
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case "spectator":
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}
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c.width = c.Game.BoardSize.Width
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c.height = c.Game.BoardSize.Height
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return nil
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}
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@ -172,7 +182,8 @@ func (c *Client) Play() error {
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if err != nil {
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return errors.New(fmt.Sprintf("%s: Connection likely lost: %s", c.Name, err))
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}
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err = c.enc.Encode(c.Player.Update(bs))
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c.StateStream <- bs
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err = c.enc.Encode(c.Update(bs))
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if err != nil {
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return err
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}
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@ -56,8 +56,12 @@ func main() {
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WeaponDamage: *weaponDamage,
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WeaponSpeed: *weaponSpeed,
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},
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Verbose: *verbose,
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ForceJSON: *forceJSON,
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Verbose: *verbose,
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Player: client.NewSimplePlayer(800, 600),
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}
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var err error
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err = c.Negociate("robot")
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@ -65,12 +69,10 @@ func main() {
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log.Fatalf("%s: failed to negociate: %s", c.Name, err)
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}
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c.Player = client.NewSimplePlayer(
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c.Game.BoardSize.Width,
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c.Game.BoardSize.Height,
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)
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if err := c.Play(); err != nil {
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log.Fatal(err)
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}
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go func() {
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if err := c.Play(); err != nil {
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close(c.Die)
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}
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}()
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c.Visualize()
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}
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@ -66,7 +66,6 @@ func (p *SimplePlayer) Update(bs *server.Boardstate) map[string]server.Instructi
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Probe: &probe_point,
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}
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}
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return instructions
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}
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@ -149,3 +148,9 @@ func (p *SimplePlayer) probe(destination vector.Point2d) bool {
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}
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return true
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}
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type Spectator struct{}
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func (s Spectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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return nil
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}
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58
spectator.go
58
spectator.go
@ -18,30 +18,13 @@ type size struct {
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width, height int
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}
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type SimpleSpectator struct {
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width, height float64
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viewX, viewY int
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update chan *server.Boardstate
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Die chan struct{}
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}
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// NewSimpleSpectator simply returns a populated, usable *SimplePlayer
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func NewSimpleSpectator(width, height float64) *SimpleSpectator {
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return &SimpleSpectator{
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width: width,
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height: height,
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update: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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}
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}
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// Recv is our implementation of receiving a server.Boardstate from the server
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func (s *SimpleSpectator) Update(bs *server.Boardstate) map[string]server.Instruction {
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s.update <- bs
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func (s *Client) Recv(bs *server.Boardstate) map[string]server.Instruction {
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s.StateStream <- bs
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return nil
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}
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func (s *SimpleSpectator) Run() {
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func (s *Client) Visualize() {
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err := termbox.Init()
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if err != nil {
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log.Fatal(err)
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@ -49,7 +32,7 @@ func (s *SimpleSpectator) Run() {
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s.viewX, s.viewY = termbox.Size()
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events := make(chan termbox.Event)
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events := make(chan termbox.Event, 1024)
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go func() {
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for {
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events <- termbox.PollEvent()
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@ -83,7 +66,7 @@ func (s *SimpleSpectator) Run() {
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case termbox.EventError:
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log.Fatalf("Quitting because of termbox error: \n%s\n", event.Err)
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}
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case u := <-s.update:
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case u := <-s.StateStream:
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termbox.Clear(termbox.ColorBlack, termbox.ColorBlack)
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for _, obstacle := range u.Obstacles {
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@ -103,7 +86,7 @@ func (s *SimpleSpectator) Run() {
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}
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}
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for _, bot := range u.OtherRobots {
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for _, bot := range u.MyRobots {
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x := int((bot.Position.X / s.width) * float64(s.viewX))
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y := int((bot.Position.Y / s.height) * float64(s.viewY))
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var b rune
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@ -132,6 +115,35 @@ func (s *SimpleSpectator) Run() {
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)
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}
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for _, bot := range u.OtherRobots {
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x := int((bot.Position.X / s.width) * float64(s.viewX))
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y := int((bot.Position.Y / s.height) * float64(s.viewY))
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var b rune
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if math.Abs(bot.Heading.X) > math.Abs(bot.Heading.Y) {
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if bot.Heading.X > 0 {
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b = botRight
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} else {
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b = botLeft
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}
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} else {
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if bot.Heading.Y > 0 {
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b = botUp
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} else {
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b = botDown
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}
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}
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c := termbox.ColorRed
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if bot.Health <= 0 {
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c = termbox.ColorBlack
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}
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termbox.SetCell(
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x,
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s.viewY-y,
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b,
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c, termbox.ColorBlack,
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)
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}
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for _, p := range u.Projectiles {
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x := int((p.Position.X / s.width) * float64(s.viewX))
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y := int((p.Position.Y / s.height) * float64(s.viewY))
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