float32-d the whole thang

This commit is contained in:
Stephen McQuay 2013-10-19 21:18:01 -07:00
parent 9fad1a7ad3
commit 384d6c5ca2
1 changed files with 14 additions and 14 deletions

28
main.go
View File

@ -27,13 +27,13 @@ var verbose = flag.Bool("verbose", false, "run verbosly")
type infos struct {
id string
width, height float64
width, height float32
}
type Stats struct {
Hp int `json:"hp"`
Speed float64 `json:"speed"`
Acceleration float64 `json:"acceleration"`
Speed float32 `json:"speed"`
Acceleration float32 `json:"acceleration"`
WeaponRadius int `json:"weapon_radius"`
ScannerRadius int `json:"scanner_radius"`
FireRate int `json:"fire_rate"`
@ -48,8 +48,8 @@ type Robot struct {
Id string `json:"id"`
Name string `json:"name"`
Stats Stats `json:"stats"`
TargetSpeed float64 `json:"speed"`
Speed float64 `json:"speed"`
TargetSpeed float32 `json:"speed"`
Speed float32 `json:"speed"`
Health int `json:"health"`
Position govector.Point2d `json:"position"`
Heading govector.Vector2d `json:"heading"`
@ -63,7 +63,7 @@ type Projectile struct {
Position govector.Point2d `json:"position"`
MoveTo govector.Point2d `json:"move_to"`
Radius int `json:"radius"`
Speed float64 `json:"speed"`
Speed float32 `json:"speed"`
Damage int `json:"damage"`
}
@ -140,8 +140,8 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
}
type BoardSize struct {
Width float64 `json:"width"`
Height float64 `json:"height"`
Width float32 `json:"width"`
Height float32 `json:"height"`
}
var gameparam struct {
BoardSize BoardSize `json:"boardsize"`
@ -165,8 +165,8 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
Name: *botname,
Stats: Stats{
Hp: *hp,
Speed: *speed,
Acceleration: *acceleration,
Speed: float32(*speed),
Acceleration: float32(*acceleration),
WeaponRadius: *weaponRadius,
ScannerRadius: *scannerRadius,
FireRate: *fireRate,
@ -215,8 +215,8 @@ func main() {
// TODO: var target govector.Point2d
moveto := govector.Point2d{
X: rand.Float64() * board_info.width,
Y: rand.Float64() * board_info.height,
X: rand.Float32() * board_info.width,
Y: rand.Float32() * board_info.height,
}
log.Printf("%+v", moveto)
@ -248,8 +248,8 @@ func main() {
if govector.Distance(me.Position, moveto) < 3.0 {
log.Printf("old: %+v: %+v", me.Position, moveto)
moveto = govector.Point2d{
X: rand.Float64() * board_info.width,
Y: rand.Float64() * board_info.height,
X: rand.Float32() * board_info.width,
Y: rand.Float32() * board_info.height,
}
log.Printf("new: %+v: %+v", me.Position, moveto)
}