got bot moving and shooting again

This commit is contained in:
Stephen McQuay 2013-11-10 22:32:54 -08:00
parent 42ba19dd1c
commit 35dc411a8a
2 changed files with 144 additions and 110 deletions

120
botserv.go Normal file
View File

@ -0,0 +1,120 @@
package main
import (
"bitbucket.org/hackerbots/vector"
)
type ClientConfig struct {
ID string `json:"id"`
Stats map[string]StatsRequest `json:"stats"`
}
type StatsRequest struct {
Hp int `json:"hp"`
Speed int `json:"speed"`
Acceleration int `json:"acceleration"`
WeaponRadius int `json:"weapon_radius"`
ScannerRadius int `json:"scanner_radius"`
TurnSpeed int `json:"turn_speed"`
FireRate int `json:"fire_rate"`
WeaponDamage int `json:"weapon_damage"`
WeaponSpeed int `json:"weapon_speed"`
}
type Scanner struct {
Position govector.Point2d `json:"position"`
Stats StatsRequest `json:"stats"`
}
type Robot struct {
Id string `json:"id"`
Name string `json:"name"`
Message string `json:"-"`
Stats Stats `json:"-"`
TargetSpeed float32 `json:"-"`
Speed float32 `json:"speed"`
Health int `json:"health"`
RepairCounter float32 `json:"repair"`
ScanCounter float32 `json:"scan_bonus"`
ActiveScan bool `json:"-"`
Position govector.Point2d `json:"position"`
Heading govector.Vector2d `json:"heading"`
MoveTo *govector.Point2d `json:"-"`
FireAt *govector.Point2d `json:"-"`
Scanners []Scanner `json:"scanners"`
LastFired int `json:"-"`
Collision bool `json:"collision"`
Hit bool `json:"hit"`
Probe *govector.Point2d `json:"probe"`
ProbeResult *govector.Point2d `json:"probe_result"`
}
type Stats struct {
Hp int `json:"-"`
Speed float32 `json:"-"`
Acceleration float32 `json:"-"`
WeaponRadius int `json:"-"`
ScannerRadius int `json:"-"`
TurnSpeed int `json:"-"`
FireRate int `json:"-"`
WeaponDamage int `json:"-"`
WeaponSpeed float32 `json:"-"`
}
type Projectile struct {
Id string `json:"id"`
Position govector.Point2d `json:"position"`
MoveTo govector.Point2d `json:"move_to"`
Radius int `json:"radius"`
Speed float32 `json:"speed"`
Damage int `json:"damage"`
}
type Splosion struct {
Id string `json:"id"`
Position govector.Point2d `json:"position"`
Radius int `json:"radius"`
MaxDamage int `json:"damage"`
MinDamage int `json:"damage"`
Lifespan int `json:"lifespan"`
}
type Instruction struct {
Message *string `json:"message,omitempty"`
MoveTo *govector.Point2d `json:"move_to,omitempty"`
FireAt *govector.Point2d `json:"fire_at,omitempty"`
Probe *govector.Point2d `json:"probe,omitempty"`
TargetSpeed *float32 `json:"target_speed,omitempty"`
Repair *bool `json:"repair,omitempty"`
Scan *bool `json:"scan,omitempty"`
}
type Boardstate struct {
MyRobots []Robot `json:"my_robots"`
OtherRobots []OtherRobot `json:"robots"`
Projectiles []Projectile `json:"projectiles"`
Splosions []Splosion `json:"splosions"`
Obstacles []Obstacle `json:"obj"`
Reset bool `json:"reset"`
Type string `json:"type"`
Turn int `json:"turn"`
AllBots []BotHealth `json:"all_bots"`
Messages []string `json:"messages"`
}
type OtherRobot struct {
Id string `json:"id"`
Name string `json:"name"`
Position govector.Point2d `json:"position"`
Heading govector.Vector2d `json:"heading"`
Health int `json:"health"`
}
type Obstacle struct {
Bounds govector.Rect2d `json:"bounds"`
}
type BotHealth struct {
RobotId string `json:"robot_id"`
Health int `json:"health"`
}

134
main.go
View File

@ -3,13 +3,11 @@ package main
import (
"bitbucket.org/hackerbots/vector"
"code.google.com/p/go.net/websocket"
"encoding/json"
"errors"
"flag"
"fmt"
"log"
"math/rand"
"net/http"
"time"
)
@ -30,89 +28,12 @@ type infos struct {
width, height float32
}
type ClientConfig struct {
ID string `json:"id"`
Stats map[string]StatsRequest `json:"stats"`
}
type StatsRequest struct {
Hp int `json:"hp"`
Speed int `json:"speed"`
Acceleration int `json:"acceleration"`
WeaponRadius int `json:"weapon_radius"`
ScannerRadius int `json:"scanner_radius"`
TurnSpeed int `json:"turn_speed"`
FireRate int `json:"fire_rate"`
WeaponDamage int `json:"weapon_damage"`
WeaponSpeed int `json:"weapon_speed"`
}
type Scanner struct {
Position govector.Point2d `json:"position"`
Stats StatsRequest `json:"stats"`
}
type Robot struct {
Id string `json:"id"`
Name string `json:"name"`
Stats StatsRequest `json:"stats"`
TargetSpeed float32 `json:"speed"`
Speed float32 `json:"speed"`
Health int `json:"health"`
Position govector.Point2d `json:"position"`
Heading govector.Vector2d `json:"heading"`
MoveTo *govector.Point2d `json:"move_to,omitempty"`
FireAt *govector.Point2d `json:"fire_at,omitempty"`
Scanners []Scanner `json:"scanners"`
}
type Projectile struct {
Id string `json:"id"`
Position govector.Point2d `json:"position"`
MoveTo govector.Point2d `json:"move_to"`
Radius int `json:"radius"`
Speed float32 `json:"speed"`
Damage int `json:"damage"`
}
type Splosion struct {
Id string `json:"id"`
Position govector.Point2d `json:"position"`
Radius int `json:"radius"`
MaxDamage int `json:"damage"`
MinDamage int `json:"damage"`
Lifespan int `json:"lifespan"`
}
type Instruction struct {
MoveTo *govector.Point2d `json:"move_to,omitempty"`
FireAt *govector.Point2d `json:"fire_at,omitempty"`
Stats StatsRequest `json:"stats"`
}
func connect() (*websocket.Conn, error) {
origin := "http://localhost/"
url := fmt.Sprintf("ws://%s:%d/ws/", *server, *port)
return websocket.Dial(url, "", origin)
}
func createGame() (string, error) {
url := fmt.Sprintf("http://%s:%d/game/start/", *server, *port)
resp, err := http.Get(url)
if err != nil {
return "", err
}
defer resp.Body.Close()
var g struct {
Id string `json:"id"`
}
if err := json.NewDecoder(resp.Body).Decode(&g); err != nil {
return "", err
}
return g.Id, err
}
func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
log.Printf("trying to connect to game %s", gameid)
err = websocket.JSON.Send(ws, struct {
@ -132,7 +53,7 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
if err != nil || idreq.Type == "failure" {
return nil, errors.New(fmt.Sprintf("failure: %+v", idreq))
}
log.Printf("%+v", idreq)
log.Printf("idreq: %+v", idreq)
err = websocket.JSON.Send(ws, struct {
Type string `json:"type"`
@ -157,11 +78,10 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
Type string `json:"type"`
}
err = websocket.JSON.Receive(ws, &gameparam)
log.Printf("gameparam: %+v", gameparam)
if gameparam.Type != "gameparam" {
return nil, errors.New("didn't receive a good gameparam")
}
log.Printf("%+v", gameparam)
log.Printf("gameparam: %+v", gameparam)
conf := ClientConfig{
ID: gameid,
@ -191,7 +111,7 @@ func negociate(ws *websocket.Conn, gameid string) (i *infos, err error) {
if !handshake.Success {
return nil, errors.New("failed to validate correct stats request")
}
log.Printf("%+v", handshake)
log.Printf("handshake: %+v", handshake)
return &infos{
id: idreq.AssignedID,
width: gameparam.BoardSize.Width,
@ -205,10 +125,7 @@ func main() {
var gameid string
flag.Parse()
if flag.NArg() < 1 {
gameid, err = createGame()
if err != nil {
log.Fatal(err)
}
gameid = "debug"
} else {
gameid = flag.Arg(0)
}
@ -217,58 +134,55 @@ func main() {
if err != nil {
log.Fatal(err)
}
board_info, err := negociate(ws, gameid)
boardInfo, err := negociate(ws, gameid)
log.Printf("boardInfo: %+v", boardInfo)
if err != nil {
log.Fatal(err)
}
// TODO: var target govector.Point2d
moveto := govector.Point2d{
X: rand.Float32() * board_info.width,
Y: rand.Float32() * board_info.height,
X: rand.Float32() * boardInfo.width,
Y: rand.Float32() * boardInfo.height,
}
log.Printf("%+v", moveto)
log.Printf("moveto: %+v", moveto)
var me Robot
log.Printf("negociated well, starting loop")
for {
var boardstate struct {
Robots []Robot `json:"robots"`
Projectiles []Projectile `json:"projectiles"`
Splosions []Splosion `json:"splosions"`
Reset bool `json:"reset"`
Type string `json:"type"`
Turn int `json:"turn"`
}
var boardstate Boardstate
err = websocket.JSON.Receive(ws, &boardstate)
// log.Printf("%#v", boardstate)
if *verbose {
log.Printf("%+v", boardstate)
}
if err != nil {
log.Fatal("Connection lost")
}
for _, bot := range boardstate.Robots {
if bot.Id == board_info.id {
me = bot
break
}
}
me = boardstate.MyRobots[0]
log.Printf("%+v", me)
if govector.Distance(me.Position, moveto) < 3.0 {
log.Printf("old: %+v: %+v", me.Position, moveto)
moveto = govector.Point2d{
X: rand.Float32() * board_info.width,
Y: rand.Float32() * board_info.height,
X: rand.Float32() * boardInfo.width,
Y: rand.Float32() * boardInfo.height,
}
log.Printf("new: %+v: %+v", me.Position, moveto)
}
// TODO: send instructions
err = websocket.JSON.Send(ws, Instruction{
MoveTo: &moveto,
})
instruction := map[string]Instruction{
me.Id: {
MoveTo: &moveto,
FireAt: &moveto,
},
}
log.Printf("instruction: %+v", instruction)
err = websocket.JSON.Send(ws, instruction)
if err != nil {
log.Fatal(err)
}
//log.Fatal("WIP")
}
}