added per-bot info to the logs
This commit is contained in:
parent
46947bb4b3
commit
2fb7ff7b20
23
robot.go
23
robot.go
@ -26,7 +26,7 @@ type robot struct {
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}
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}
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func (r *robot) negociate() (err error) {
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func (r *robot) negociate() (err error) {
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log.Printf("trying to connect to game '%s'", r.game.name)
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log.Printf("%s: trying to connect to game '%s'", r.name, r.game.name)
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r.ws, err = connect(r.server, r.port)
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r.ws, err = connect(r.server, r.port)
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if err != nil {
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if err != nil {
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return errors.New(fmt.Sprintf("connection failure: %s", err))
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return errors.New(fmt.Sprintf("connection failure: %s", err))
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@ -49,7 +49,7 @@ func (r *robot) negociate() (err error) {
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if err != nil || idreq.Type == "failure" {
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if err != nil || idreq.Type == "failure" {
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return errors.New(fmt.Sprintf("failure: %+v", idreq))
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return errors.New(fmt.Sprintf("failure: %+v", idreq))
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}
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}
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log.Printf("idreq: %+v", idreq)
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log.Printf("%s: idreq: %+v", r.name, idreq)
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err = websocket.JSON.Send(r.ws, struct {
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err = websocket.JSON.Send(r.ws, struct {
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Type string `json:"type"`
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Type string `json:"type"`
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@ -67,7 +67,7 @@ func (r *robot) negociate() (err error) {
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if r.game.Type != "gameparam" {
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if r.game.Type != "gameparam" {
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return errors.New("didn't receive a good gameparam")
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return errors.New("didn't receive a good gameparam")
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}
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}
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log.Printf("game parameters: %+v", r.game)
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log.Printf("%s: game parameters: %+v", r.name, r.game)
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conf := ClientConfig{
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conf := ClientConfig{
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ID: r.game.name,
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ID: r.game.name,
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@ -88,7 +88,7 @@ func (r *robot) negociate() (err error) {
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return errors.New("failed to validate correct stats request")
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return errors.New("failed to validate correct stats request")
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}
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}
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r.playerId = handshake.Id
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r.playerId = handshake.Id
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log.Printf("handshake: %+v", handshake)
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log.Printf("%s: handshake: %+v", r.name, handshake)
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return nil
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return nil
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}
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}
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@ -96,20 +96,18 @@ func (r *robot) play() {
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var err error
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var err error
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err = r.negociate()
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err = r.negociate()
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if err != nil {
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if err != nil {
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log.Fatal("failed to negociate:", err)
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log.Printf("%s: failed to negociate: %s", r.name, err)
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return
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}
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}
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log.Printf("me: %+v", r)
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log.Printf("%s: %+v", r.name, r)
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// TODO: var target govector.Point2d
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// TODO: var target govector.Point2d
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moveto := govector.Point2d{
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moveto := govector.Point2d{
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X: rand.Float32() * r.game.BoardSize.Width,
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X: rand.Float32() * r.game.BoardSize.Width,
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Y: rand.Float32() * r.game.BoardSize.Height,
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Y: rand.Float32() * r.game.BoardSize.Height,
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}
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}
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log.Printf("moveto: %+v", moveto)
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log.Printf("%s: moveto: %+v", r.name, moveto)
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log.Printf("%s: starting loop", r.name)
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var me Robot
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log.Printf("%s: starting loop", r.playerId)
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for {
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for {
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var boardstate Boardstate
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var boardstate Boardstate
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err = websocket.JSON.Receive(r.ws, &boardstate)
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err = websocket.JSON.Receive(r.ws, &boardstate)
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@ -117,7 +115,8 @@ func (r *robot) play() {
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log.Printf("%+v", boardstate)
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log.Printf("%+v", boardstate)
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}
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}
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if err != nil {
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if err != nil {
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log.Fatal("Connection lost")
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log.Printf("%s: Connection lost", r.name)
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return
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}
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}
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me = boardstate.MyRobots[0]
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me = boardstate.MyRobots[0]
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if govector.Distance(me.Position, moveto) < 3.0 {
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if govector.Distance(me.Position, moveto) < 3.0 {
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