added per-bot info to the logs
This commit is contained in:
parent
46947bb4b3
commit
2fb7ff7b20
23
robot.go
23
robot.go
@ -26,7 +26,7 @@ type robot struct {
|
||||
}
|
||||
|
||||
func (r *robot) negociate() (err error) {
|
||||
log.Printf("trying to connect to game '%s'", r.game.name)
|
||||
log.Printf("%s: trying to connect to game '%s'", r.name, r.game.name)
|
||||
r.ws, err = connect(r.server, r.port)
|
||||
if err != nil {
|
||||
return errors.New(fmt.Sprintf("connection failure: %s", err))
|
||||
@ -49,7 +49,7 @@ func (r *robot) negociate() (err error) {
|
||||
if err != nil || idreq.Type == "failure" {
|
||||
return errors.New(fmt.Sprintf("failure: %+v", idreq))
|
||||
}
|
||||
log.Printf("idreq: %+v", idreq)
|
||||
log.Printf("%s: idreq: %+v", r.name, idreq)
|
||||
|
||||
err = websocket.JSON.Send(r.ws, struct {
|
||||
Type string `json:"type"`
|
||||
@ -67,7 +67,7 @@ func (r *robot) negociate() (err error) {
|
||||
if r.game.Type != "gameparam" {
|
||||
return errors.New("didn't receive a good gameparam")
|
||||
}
|
||||
log.Printf("game parameters: %+v", r.game)
|
||||
log.Printf("%s: game parameters: %+v", r.name, r.game)
|
||||
|
||||
conf := ClientConfig{
|
||||
ID: r.game.name,
|
||||
@ -88,7 +88,7 @@ func (r *robot) negociate() (err error) {
|
||||
return errors.New("failed to validate correct stats request")
|
||||
}
|
||||
r.playerId = handshake.Id
|
||||
log.Printf("handshake: %+v", handshake)
|
||||
log.Printf("%s: handshake: %+v", r.name, handshake)
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -96,20 +96,18 @@ func (r *robot) play() {
|
||||
var err error
|
||||
err = r.negociate()
|
||||
if err != nil {
|
||||
log.Fatal("failed to negociate:", err)
|
||||
log.Printf("%s: failed to negociate: %s", r.name, err)
|
||||
return
|
||||
}
|
||||
|
||||
log.Printf("me: %+v", r)
|
||||
log.Printf("%s: %+v", r.name, r)
|
||||
// TODO: var target govector.Point2d
|
||||
moveto := govector.Point2d{
|
||||
X: rand.Float32() * r.game.BoardSize.Width,
|
||||
Y: rand.Float32() * r.game.BoardSize.Height,
|
||||
}
|
||||
log.Printf("moveto: %+v", moveto)
|
||||
|
||||
var me Robot
|
||||
|
||||
log.Printf("%s: starting loop", r.playerId)
|
||||
log.Printf("%s: moveto: %+v", r.name, moveto)
|
||||
log.Printf("%s: starting loop", r.name)
|
||||
for {
|
||||
var boardstate Boardstate
|
||||
err = websocket.JSON.Receive(r.ws, &boardstate)
|
||||
@ -117,7 +115,8 @@ func (r *robot) play() {
|
||||
log.Printf("%+v", boardstate)
|
||||
}
|
||||
if err != nil {
|
||||
log.Fatal("Connection lost")
|
||||
log.Printf("%s: Connection lost", r.name)
|
||||
return
|
||||
}
|
||||
me = boardstate.MyRobots[0]
|
||||
if govector.Distance(me.Position, moveto) < 3.0 {
|
||||
|
Loading…
Reference in New Issue
Block a user