#include "tank.h" void renderTank(unsigned int* framePointer) { short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); int row, col; for(row=0; row < 16; row++) { for(col=0; col < 32; col++) { if ((tank[row%16] & (1<<(32-1-col)))) { framePointer[tanky*640 + tankx] = 0x0000FF00; } else { framePointer[tanky*640 + tankx] = 0x00000000; } tankx++; } tankx=getTankPositionX(); tanky++; } } void renderDying1(unsigned int* framePointer) { short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); int row, col; for(row=0; row < 16; row++) { for(col=0; col < 32; col++) { if ((tank_dying1[row%16] & (1<<(32-1-col)))) { framePointer[tanky*640 + tankx] = 0x0000FF00; } else { framePointer[tanky*640 + tankx] = 0x00000000; } tankx++; } tankx=getTankPositionX(); tanky++; } } void renderDying2(unsigned int* framePointer) { short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); int row, col; for(row=0; row < 16; row++) { for(col=0; col < 32; col++) { if ((tank_dying2[row%16] & (1<<(32-1-col)))) { framePointer[tanky*640 + tankx] = 0x0000FF00; } else { framePointer[tanky*640 + tankx] = 0x00000000; } tankx++; } tankx=getTankPositionX(); tanky++; } } void blankTank(unsigned int* framePointer) { short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); int row, col; for(row=0; row < 16; row++) { for(col=0; col < 32; col++) { framePointer[tanky*640 + tankx] = 0x00000000; tankx++; } tankx=getTankPositionX(); tanky++; } } void moveTankL(unsigned int* framePointer) { short dir = getDirection(); short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); if(tankx+32 == 638) { tankx -= 2; setTankPosition(tankx, tanky); } if(tankx == 4 || tankx+32 == 638) { } else { tankx -= 2; setTankPosition(tankx, tanky); } } void moveTankR(unsigned int* framePointer) { short dir = getDirection(); short tankx, tanky; tankx = getTankPositionX(); tanky = getTankPositionY(); if(tankx == 0) { tankx += 2; setTankPosition(tankx, tanky); } if(tankx == 0 || tankx+32 == 638) { } else { tankx += 2; setTankPosition(tankx, tanky); } }