#ifndef BUNKER_H_ #define BUNKER_H_ #define BUNKER1_X 70 #define BUNKER2_X 210 #define BUNKER3_X 350 #define BUNKER4_X 490 #define BLOCK_HEIGHT 16 #define BLOCK_WIDTH 16 #define packWord16(b15,b14,b13,b12,b11,b10,b9,b8,b7,b6,b5,b4,b3,b2,b1,b0) \ ((b15 << 15) | (b14 << 14) | (b13 << 13) | (b12 << 12) | (b11 << 11) | (b10 << 10) | (b9 << 9 ) | (b8 << 8 ) | \ (b7 << 7 ) | (b6 << 6 ) | (b5 << 5 ) | (b4 << 4 ) | (b3 << 3 ) | (b2 << 2 ) | (b1 << 1 ) | (b0 << 0 )) int block_left0[BLOCK_HEIGHT] = // whole block { packWord16(0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), }; int block_left1[BLOCK_HEIGHT] = // 1-hit { packWord16(0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0), packWord16(0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0), packWord16(0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1), packWord16(0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1), packWord16(0,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0), packWord16(1,1,0,0,1,1,1,1,1,0,0,1,1,1,0,0), packWord16(1,1,0,0,1,1,1,1,1,0,0,1,1,1,0,0), packWord16(0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1), packWord16(0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1), packWord16(1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,1), packWord16(1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,1), packWord16(1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1), packWord16(1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1), }; int block_left2[BLOCK_HEIGHT] = // 2-hit { packWord16(0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0), packWord16(0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0), packWord16(0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,0), packWord16(0,0,0,1,1,1,0,0,0,0,1,0,0,1,1,0), packWord16(0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0), packWord16(0,0,1,0,0,1,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,1,0,0,1,0,0,0,0,0,0,1,1,0,0), packWord16(1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0), packWord16(0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,0), packWord16(0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0), packWord16(0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1), packWord16(0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1), }; int block_left3[BLOCK_HEIGHT] = // 3-hit { packWord16(0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0), packWord16(0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0), packWord16(0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0), packWord16(0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int empty[BLOCK_HEIGHT] = // no block { packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_right0[BLOCK_HEIGHT] = // whole block { packWord16(1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), }; int block_right1[BLOCK_HEIGHT] = // 1-hit { packWord16(1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0), packWord16(1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0), packWord16(1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0), packWord16(1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0), packWord16(1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,0), packWord16(0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0), packWord16(0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0), packWord16(0,0,1,1,1,0,0,1,1,1,1,0,0,0,0,1), packWord16(0,0,1,1,1,0,0,1,1,1,1,0,0,0,0,1), packWord16(1,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0), packWord16(1,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0), packWord16(0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1), packWord16(1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0), packWord16(1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0), }; int block_right2[BLOCK_HEIGHT] = // 2-hit { packWord16(1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0), packWord16(1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0), packWord16(0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1), packWord16(0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1), packWord16(1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1), packWord16(0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0), }; int block_right3[BLOCK_HEIGHT] = // 3-hit { packWord16(0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_center_left0[BLOCK_HEIGHT] = // whole block { packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0), packWord16(1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_center_left1[BLOCK_HEIGHT] = // 1-hit { packWord16(1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1), packWord16(1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0), packWord16(1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0), packWord16(1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0), packWord16(1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0), packWord16(1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0), packWord16(0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0), packWord16(0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_center_left2[BLOCK_HEIGHT] = // 2-hit { packWord16(1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1), packWord16(1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0), packWord16(0,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,0), packWord16(1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0), packWord16(1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0), packWord16(0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_center_left3[BLOCK_HEIGHT] = // 3-hit { packWord16(0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0), packWord16(0,0,1,0,0,1,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0), packWord16(1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0), packWord16(1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), }; int block_center_right0[BLOCK_HEIGHT] = // whole block { packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), }; int block_center_right1[BLOCK_HEIGHT] = // 1-hit { packWord16(0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,1), packWord16(0,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1), packWord16(0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0), packWord16(0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0), packWord16(0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), }; int block_center_right2[BLOCK_HEIGHT] = // 2-hit { packWord16(0,0,1,1,0,0,0,0,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,0,0,0,0,1,1,1,0,0,1,1,1), packWord16(0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0), packWord16(0,0,0,1,1,1,1,0,0,1,0,0,1,1,0,0), packWord16(0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0), packWord16(0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0), packWord16(0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1), packWord16(0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1), packWord16(0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), }; int block_center_right3[BLOCK_HEIGHT] = // 3-hit { packWord16(0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0), packWord16(0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0), packWord16(0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1), packWord16(0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1), packWord16(0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1), }; int block_normal0[BLOCK_HEIGHT] = // whole block { packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), packWord16(1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1), }; int block_normal1[BLOCK_HEIGHT] = // 1-hit { packWord16(1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1), packWord16(1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1), packWord16(1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1), packWord16(1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1), packWord16(1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0), packWord16(1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0), packWord16(0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,1), packWord16(0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,1), packWord16(1,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0), packWord16(1,1,1,0,0,1,1,0,0,1,1,1,1,1,0,0), packWord16(0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1), packWord16(0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1), packWord16(1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1), packWord16(1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1), packWord16(1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0), packWord16(1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0), }; int block_normal2[BLOCK_HEIGHT] = // 2-hit { packWord16(1,0,0,1,1,0,0,0,0,1,1,1,0,0,1,1), packWord16(1,0,0,1,1,0,0,0,0,1,1,1,0,0,1,1), packWord16(0,0,1,1,0,0,1,1,0,0,1,0,0,1,0,0), packWord16(0,0,1,1,0,0,1,1,0,0,1,0,0,1,0,0), packWord16(0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1), packWord16(0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1), packWord16(0,0,1,0,0,1,1,0,0,0,0,1,1,1,0,0), packWord16(0,0,1,0,0,1,1,0,0,0,0,1,1,1,0,0), packWord16(0,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1), packWord16(0,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1), packWord16(1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0), packWord16(1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0), packWord16(0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0), packWord16(0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0), }; int block_normal3[BLOCK_HEIGHT] = // 3-hit { packWord16(1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1), packWord16(1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1), packWord16(0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0), packWord16(0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0), packWord16(0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1), packWord16(0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), packWord16(0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0), }; void renderBunker(unsigned int*); void erodeBunker(unsigned int*, int which_bunker, int which_block); void blankBlock(unsigned int*, int which_bunker, int which_block, int block_row, int block_col); void updateBlock(unsigned int*, int which_bunker, int which_block, int block_row, int block_col, short* bunker); void selectBlock(unsigned int*, int bullet); #endif /* BUNKER_H_ */