#ifndef __FIGHTER_H__ #define __FIGHTER_H__ #include #include "FighterInterface.h" class fighter : public FighterInterface { private: string name; protected: int max_hp; int hp; int strength; int speed; int magic; public: fighter(string, int, int, int, int); // virtual ~fighter(); string getName(); int getMaximumHP(); int getCurrentHP(); int getStrength(); int getSpeed(); int getMagic(); virtual string get_type() = 0; virtual int getDamage() = 0; void takeDamage(int damage); virtual void reset() = 0; virtual void regenerate(); virtual bool useAbility() = 0; bool isSimplified(); friend ostream & operator<<(ostream & os, fighter & a); }; #endif