#include "archer.h" archer::archer(string name, int max_hp, int strength, int speed, int magic) : fighter(name, max_hp, strength, speed, magic), original_speed(speed) {} int archer::getDamage() { return speed; } void archer::reset() { hp = max_hp; speed = original_speed; } bool archer::useAbility() { speed++; return true; } int archer::get_original_speed() { return original_speed; }